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TPP Camera — Behavior Documentation

  1. Attach this behavior to any object you want to follow with a third-person camera.
  2. Add a built-in 3D Camera object to your layout.
  3. Set your layer Rendering mode to 3D and Projection to Perspective.
  4. Use Distance to control how far behind the object the camera sits.
  5. Use Height to control how high above the object the camera is positioned.
  6. Use Camera lag to add a smooth follow delay — 0 is instant, 1 is a 1-second delay.
  7. Enable Lock Z to keep the camera at a fixed height regardless of the object's altitude — useful for flat levels.
  8. Enable 8-direction mode when using the built-in 8-Direction behavior — the camera will not rotate, it always looks from the bottom of the layout.
  9. Enable Enabled checkbox per object to control which object the camera follows — disable on all others.
  10. Use the Set Enabled action at runtime to switch the camera between objects dynamically.
  11. Use Set Distance, Set Height, Set Lag actions to change camera settings during gameplay.
  12. The behavior automatically reads the object's angle for rotation — works with Car, Platform, and custom behaviors.
  13. For flight games, it integrates directly with the Flight 3D behavior for correct pitch and roll tracking.
  14. Remove any manual camera events from your event sheet — this behavior controls the camera automatically every tick.

Easy switch camera between other objects with 3 different movement behaviors:

1 Platformer

2- 8 Direction

3- Car


Published 2 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJonasz O.
Tags3D, addon, behavior, camera, construct, construct-3, construct3, plugin, tpp
ContentNo generative AI was used

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Click download now to get access to the following files:

TPP Camera example.c3p 342 kB
TPPCamera (v1.0).c3addon 7.2 kB
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