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Laser 3D behavior for Construct 3

← Return to Laser 3D behavior for Construct 3

Devlog

  • update 2
    April 25, 2026 by Jonasz O.
    BounceCount — expression returning how many times the laser bounced in the current tick HitNormalX/Y/Z — expressions returning the surface normal at the laser hit point HitDuration — expression... Continue reading
  • update
    April 24, 2026 by Jonasz O.
    Changelog Mirror 2D object — laser reflection from flat sprites (normal derived from sprite angle, Z tolerance detection) Mirror 3D object — laser reflection from 3D Shape/Model objects (AABB-base... Continue reading
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