GLB Animator for 3D models PRESALE
A downloadable toot
GLB Animator is a desktop tool for creating and editing skeletal animations directly on GLB/GLTF 3D models, without requiring a full 3D suite. It lets you apply bone skeletons, paint animations procedurally or by hand using a keyframe editor, and export the result as a ready-to-use GLB file. Designed for game developers working with Construct 3 and similar engines, it streamlines the animation pipeline from raw model to animated asset.
Features:
- Open and preview GLB and OBJ files with real-time 3D viewport
- Apply skeleton presets for common creature types: Human, Bird, Fish, Dog/Quadruped
- Auto-skin mesh to skeleton with anisotropic weight painting
- Procedural bone animations: Bird (Idle, Fly, Peck, Scratch, Drink), Fish (Swim, Idle) and more
- Clip Timeline with blend in/out between animation clips
- Keyframe Editor for recording custom poses frame by frame with smooth or linear interpolation
- Bake and export skeletal animation as a standard GLB file
- Morph target (shape key) support and procedural mesh deformers
- Rotate, translate and scale bones with gizmos; live position and rotation readout
- UV flip toggle per mesh to correct texture orientation for any model source
| Updated | 9 hours ago |
| Published | 5 days ago |
| Status | In development |
| Category | Tool |
| Author | Jonasz O. |
| Tags | 3D, Animation, animator, glb, tool, utility |
| Content | No generative AI was used |
Download demo
Download
GLB Animator Demo.exe 56 MB
Development log
- Keyframe Editor for recording own animations10 hours ago
- Skeleton and bones2 days ago


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