Bone Mapper 3D rigging tool 

Alpha version

Bone Mapper is a powerful web-based tool for setting up character skeletons and preparing 3D models for animation. Load your FBX or GLB files and instantly configure joint positions with an intuitive drag-and-drop interface.
Key Features

Smart Joint Detection - Automatically identifies head, spine, arms, legs, and other key skeletal points
Visual Skeleton Editor - Color-coded joint spheres with real-time skeleton wireframe
Symmetry Mode - Mirror edits across left/right sides for balanced character poses
Undo/Redo System - Full editing history with keyboard shortcuts
Preset Configurations - Default full-body setup or simplified Mixamo-ready skeleton

Export Formats

GLB/GLTF - Modern 3D format with complete skeleton data
OBJ + MTL - Universal format with materials for Mixamo upload
BVH - Motion capture format for animation software
JSON - Complete skeleton data and metadata

Perfect For

Game developers preparing characters for Unity/Unreal
3D artists setting up models for Mixamo auto-rigging
Animation studios establishing skeleton foundations
Students learning rigging fundamentals

How to Use

Load your FBX/GLB character model
Choose Default or Mixamo joint preset
Drag colored spheres to position joints precisely
Enable symmetry mode for balanced editing
Export in your preferred format

No installation required - Runs entirely in your browser with WebGL. Works with any 3D character model and exports to industry-standard formats compatible with Blender, Maya, Unity, and more.
Try the live demo now!

Published 10 days ago
StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJonasz O.
Tags3D, Animation, Blender, Characters, gamedev, mixamo, rigging, Skeletons, Unity

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