A downloadable asset pack

Buy Now$4.99 USD or more

In this template you receive
-Level up system with growing HP, MP maximum pool and addational experience to next level
-easy to implement in your game
-easy start to make game with this template


Buy Now$4.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

RPG_experience_&_Level_up_system c3 c2.7z 517 kB


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hello friend i just purchase your item. very helpful for xp. i want to know how i can called by a function in c3. Example i win a level and certain xp after pass by level 1.

The preview video isn't really helping me understand how this would work in an actual game. Does it include any code for reading what the player's life, mana, etc is, and allow or not allow them to use abilities based on if they have enough mana? I'm very new at this so I'm sorry if I've missed something.


Take look for example at press "D" to take damage, you can change this in events: If "projectile" have collision with another object "Player" Substract damage, its easy to change for Construct users. Also all group of events have own group to see where events starts and end

that's great, thank you!