update 12.3
Fallout 2 Remake 3D » Devlog
-New, better Outline effect works better with GPU performance oprion
-on keyboard ESC close inventory and character tab
-fixed loot bug
Files
Fallout Alpha.zip Play in browser
Feb 22, 2023
linux64.7z 195 MB
Feb 22, 2023
win64.7z 180 MB
Feb 22, 2023
mac64.zip 228 MB
Feb 22, 2023
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Fallout 2 Remake 3D
Fallout 2 Remake 3D FPS Boomer Shooter RPG
Status | In development |
Author | Jonasz O. |
Genre | Role Playing, Survival |
Tags | 3D, Action-Adventure, Action RPG, construct-3, fallout, First-Person, Indie, Post-apocalyptic, Retro |
More posts
- update 2993 days ago
- update 28Aug 22, 2024
- update 27.1Aug 06, 2024
- update 27May 30, 2024
- update 26.1 PL version of intro and narration videoMay 15, 2024
- update 26 PERKSMay 14, 2024
- update 25.2May 05, 2024
- update 25.0.1 BROWSER VERSIONApr 02, 2024
- update 25Apr 01, 2024
- Support me with this project!Mar 31, 2024
Comments
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Partially tested (I've got ill, so didn't test it thoroughly, might've missed something).
First thing I've noticed is some decrease in overall performance. Enven in a standalone (non browser) version my character "tried to run away into the wall" a couple of times (even inside the Temple) and camera movement is sometimes a bit stuttery (though, not always, as in the browser version, and the game is still pretty playable overall). But also now there are two 1-2 second lagspikes after activating the First Aid skill (game stops for 1 or 2 seconds before printing the line about healing the wounds and does that again before printing the line about getting exp for that action). Also I've had lagspikes when taking damage (especially from burst attacks from the "raiders" with SMGs, and maybe sometimes when I was hitting a bunch of geckos who were standing too close to each other and all took damage at once from my Sledgehammer swing).
Also a lagspike now happens after Lockpicking skill is used on a door, and the Skilldex (Skill menu) opens again after teh Lockpick skill is activated.
- I've noticed that a Random Enmcounter location for "grupe wojowników" saves items state, which means that if I leave some items on the ground and in both containers on it (the tribal shelves and teh tall pot/vase) next time when I'll stumble upon this location (in some other place on the map) all the items will still be where I left them (on the ground and inside the containers) and consumables that were inside those containers when I've entered that location for the first time won't be replenished. Although the dead bodies will disappear and all Tribals will be respawned.
- Also I've noticed that the weapons that are picked up from enemies or containers (for example, spears and sledgehammers) won't stack intil you drop them to the ground and pick them up from the ground while having at least one of such items stored in your inventory (excluding teh ones that are in your hand slots)
- Also weapons lose all ammo loaded in them if they are dropped to the ground or placed inside some container (some shelf in Klamath, for example)
- Also I've noticed a bug, where if I put some items in some container I can later find them on, and take them from some dead enemy. And they will be removed from taht container and put in my Inventory if I do so. For example: I've filled this shelf in "Razors" building in Klamath with extra items, and the last one (at the bottom slot of this countainer's inventory) was x8 Spear.
Then I've killed a few NPCs and found those spears at the bottom slot of inventory of one of the girls inside the shack with some Healing Powders and Iguana-on-a-Stick behind what is supposed to be Vic's workshop, and later on teh same position in the tribal guy in the shack attached to the brahmin pen (where he and a guy in leather jacket and with 10mm SMG are hanging out).
- Mr Handy still bleeds black and red
- Plants mostly bleed red or don't bleed at all now.
- Corpses at the Vertibird Crash Site are still identical (Burned)
(Initially one of them was an Enclave soldier in Advanced Power Armor with a big hole in the side of his body)
- Buckner House has some random wall texture flying over it
- Also I've noticed that some interior pieces (like the bed, the shelves and some pillars in the corners) are kinda too far away from the walls (which feels weird)
- Also I've found a dead "raider" in the back room of the Buckner House near the window.
Not sure if I killed him before (outside) and he just slipped through the wall texture somehow or however he managed to get there, but he totally should not be there (I haven't lured him inside that building and killed him inside for sure). I'm also pretty sure that I haven't killed anyone near the walls of this building (and not sure If I killed anyone like him near any other wall in Klamath).
thanks for all suggeations. I will fix this soon. Now im working at some language trwnsations for character board. And new weapons with animations (included for each armor)
Nice! Feel free to ask if you'll need some advice with Russian translation.
Speaking of the Character screen and the text: I though it would also be good to be able to close the Character screen and Skilldes with Esc too, and I've also noticed that the Sharpened Pole has the description from the Spear.
Also I think quite an important piece of text is the message describing what you have stumbled upon when you are getting deployed to a Random Encounter location without the prompt for if you want to visit it or skip it (at nighttime it's hard to tell which encounter it is, and where is teh enemy (if there are any), and sometimes it's quite important to run to the opposite direction from the enemy as fast as you can (especially if it's a big gang of armed raiders).
And also the text indicating how many HP you have restored with your healing skill or item (and maybe a total numbers of HP regenerated after travelling/sleeping) would be quite nice, I think.
Also this weird yellow glow around teh enemies that haven't hit you yet gave me an idea that it could be an effect of the Nigh Vision or Awarness Perk (if/when you'll add Perks) or high Perception (10 or 8, or it would show up at night, starting from a certain range, depending on how high is your Perception
Also finally tested the Flares. (Not sure where I got it from, though. Does the player get one when the yenter the Cave? If so, I thik I've used to get a bottle of Booze previously, when I've searched the first cabinet in Klamath, in the earlier builds.) Works nice, although right now it only gives light when it is in one of the hand slots (doesn't give light when it is in the Inventory or on the ground, even if it's lit. But I guess you know that - unless it's a bug.)