Update 12
Fallout 2 Remake 3D » Devlog
-fixed blood color
-fixed shoot animation for shotguns
-added flare for receive light in darkness (flare time of life is 600 s)
-added first throwing weapon (rock)
-added posibility to throw spear
-added Cavern (toxic caves in development)
-rocket launcher now cause area damage now\
-plastic explosives its avaliable now
-when corpse dont have any loot, posibility to open his pockest is turned off for better performance
Files
Fallout Alpha.zip Play in browser
Feb 17, 2023
mac64.zip 225 MB
Feb 17, 2023
linux64.7z 191 MB
Feb 17, 2023
win64.7z 176 MB
Feb 17, 2023
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Fallout 2 Remake 3D
Fallout 2 Remake 3D FPS Boomer Shooter RPG
Status | In development |
Author | Jonasz O. |
Genre | Role Playing, Survival |
Tags | 3D, Action-Adventure, Action RPG, construct-3, fallout, First-Person, Indie, Post-apocalyptic, Retro |
More posts
- update 2992 days ago
- update 28Aug 22, 2024
- update 27.1Aug 06, 2024
- update 27May 30, 2024
- update 26.1 PL version of intro and narration videoMay 15, 2024
- update 26 PERKSMay 14, 2024
- update 25.2May 05, 2024
- update 25.0.1 BROWSER VERSIONApr 02, 2024
- update 25Apr 01, 2024
- Support me with this project!Mar 31, 2024
Comments
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New bugs in browser version:
- Spear (when first time put in hand slot) has THROW selected as a default attack (Incorrect. Default should be PIERCE, and alternative must be THROW).
- When items (weapons) are being dropped to the ground, then picked up and I attempt to tkae it with the mouse pointer and drag to teh hand slot, they disappear (there is still sound of putting something in the slot, once you release left mouse button, but no item appear in the slot and you still punch when that hand is active, and you can't take anything away from that slot - it is actually empty).
Same for rocks taht you can pick up in Klamath (the ydisappear once you try to pick them up from your Inventory to put them into a hand slot).
Shotgun from a shlef and M3A1 from the table in the Bathhouse and their ammo are working fine, though (you can drag those weapons around, put them in the hand slots and actually reload and shoot).
- Also noticed that Shotgun's default action when you first equip it is RELOAD (Incorrect if comparing to the original game, but maybe you've made that intentionally for new players, who are unaware of how weapons used to work in teh original Fallout 2?)
- Also just recalled that in Fallout 2 you could also punch enemies with rocks, ore, etc (not only throw them at enemies) to make morte damage. Will this be implemented here too, or will the rocks be only throwable? (not sure if many players have actually ever used this option or even knew about the fact that it is possible, but still...)
1. fixed
2. "- When items (weapons) " i try and i cant find this bugs
3. fixed
4. maybe i add this in next relase
Not sure if you've updated the browser version (can you, please, cahnge version number in the main menu of the game and add it to the name of the new posts here so it would be more obvious) but now also I can't replicate the bug with disappearing items anymore.
Downloadable version still won't launch, so i can't test it.
ok i reupload all versions to be sure
ok i reupload desktop versions to be sure
Tried to play in the browser.
Some of these bugs might be because of the generally ultra-low performance on my laptop, but still:
- While inside the Temple of Trials, the character's portrait on the bottom iterface panel is not shown.
- Traps in the Temple don't generate sharpened poles (only deal damage) - in the original game they shot sharpened poles that couild be collected (not sure if they're supposed to geerate them here).
- Threw my Spear at the wall where it is supposed to be the Temple entrance - it disappeared.
- Locked door played opening animation when lockpicked, then it is still possible to try and pick the lock to gain more exp, door opening sound is played every time, but the door never closes or opens again.
- rusty door had the tribal NPC (I forgot his name) standing right behind it, so he died when I blew the door with plastic explosives.
- Pots in Arroyo are still not lootable
- No NPC / enemy corpse is lootable
- Context menu is glitchy and won't close / initiate selected action most of the time (usually takes 2 or 3 right and left clicks to close it)
- Plants stil lspill black blood on the groind when hit
- Mr.Handy mostly spills black blood (oil) on teh ground, but sometimes red blood too When he is hit he also alkways has red blood splash sprite over him (something like a hit marker), but not a blood fountain of several flying pixels as for the critical hit)
- After arriving to Klamath (or maybe after putting on the Robe) the Spear always has a sticking forward right arm sprite over it (the sleeve texture changes according to what armor is on the character, although the hand is always visible when teh Spear is in the active hand. When teh attack is performed, the spear moves under the hand, but the hand doesn't move.
- After I've tried to save on the Arena my game freezed and now, after reloading the page in teh browser all I see is just the black screen (game won't load).
- The credits wall in the temple says "Im memory of" about the donors, which sounds as if the yare already dead. Could be true in context of the year in which the story of the game is taking place, but reading this as an actual real life person is kinda creepy. Maybe change it to "Special thanks to:" or "These people helped creating this:" or to whatever else, but so it wouldn't look as if it's their gravestone / cemetrery memorial.
Btw, am I the only one who thinks that the Robe's sleeve looks as if it's military desert/tiger camo? I believe you've tried to show that it's oversized, wrinklу and folded and those are shadows in the wrinkles of the cloth, but to me it looks like if it's camouflage, lol. Maybe make the color more solid and remove the dark stripes, or at some crude stitctes, holes and / or patches, to show that it's a crude, homemade with very primitive technology and heavily worn out hermit robe (and why it is so plentiful in Klamath, btw? I don't remember too many tribals, or any hermits or monks living there. Would rather expect more leather jackets of all sorts or even leather armor, since it's a trapper town, and they mostly do gecko hunting and brahmin breeding for living, as far as I remember, so they should have tons of sking and leather of all sorts and would probably use it for crafting clothes and armor for sale. Or are those robes some sort of raincoats for protection from the post-nuclear radioactive / acid rain, or a reference to Desert Punk / Trigun anime, lol?)
Also: in the options now there are too many variants for the "turn-based mode" option (but only two variants are selectable, as before), and also itch.io's "Add to Collection", "Edit Your Rating" and "Related Games" buttons overlap "Weapon Graphics" option, so it is impossible to change that option in the browser. And as before: text alignment and translation are a mess.
Unable to launch Win64 build.
A window pops up with title:
FalloutAlpha.exe - точка входа не найдена.
and text
Точка входа в процедуру SetProcessMitigationPolicy не найдена в библиотеке DLL KERNEL32.dll.
( FalloutAlpha.exe - entry point not found.
Procedure entry point SetProcessMitigationPolicy not found in DLL KERNEL32.dll. )
The updated Win64 build (uploaded on 20.02.2023) still doesn't launch. Have you removed Windows 7 support?
Ah hah, so you've decided to remove the possibility to loot dead bodies when they don't have anythig left to take? Well, yeah, why not. There's probably no reason to put anything in their pockets after you take everything, I guess. Unless it will vanish with their corpse after you revisit the location, and that would be a good way to dispose of unwanted items without the need to carry them outside the location and drop in the random encounter in the Wasteland. Though, if the player will leave their weapons on them (and there's probably no reason to grab dozens of pistols or spears or whatever) this won't help too much.
Also a way to separate stacked items (especially weapons, when you have, say, a stack of 7 pistols, and need to drop 6 but leave one in your Inventory, or want to drop a few of them to stop being overencumbered, but still want to haul a bunch of them to the trader) is a must.
To separate one pistol from stock hold CTRL and grab one pistol. Check how this works. Maybe i add hold Shift to grab half in future. Yes i decide to disable this because when you hold RMB i game code all corpses seeking collision with player to run function thats why game frames skipping
Nice.
Although I haven't noticed the game skipping frames when trying to loot a pile of corpses. Rather when there is a big pile of corpses and I shoot another enemy with the shotgun (since it makes many hits in a row for each shot, as if it's a burst weapon, and calculates hit chance, damage etc for each bullet). The problem with looting was only in taht it was impossible to search other corpses in a pile, and you would almost always search the same (usually, empty) corpse and could not reach the other ones because if this. (preventing searching the empty ones should help with this, although enemy weapons would still cause problems here. So maybe enemies on the Arena should be special and not drop weapons at all, or some other workaround must be invented).
Also, i think in Fallout 2 there was a similar problem (when corpses fell on each other it was hard to loot the corpse you need, so there was a workaround for this in the form of two small buttons with arrows under the corpse's "portrait" in the inventory, which allowed to switch between the corpses in the pile, if they were lying on the same hex. But then again, it only worked nice for non-combat situations, or during a pause in the turn-based combat mode. It won't work well for the continuous real-time onslaught with no pause in the battle).
Tested, Separating the item from the stack works.