Update 11.6
Fallout 2 Remake 3D » Devlog
-random encounter with caves added (encounter with radscorpions have entrance to cavern)
-adden new behavior AI for enemies: stroll and attack when player is in sight
Files
Fallout Alpha.zip Play in browser
Feb 11, 2023
win64.7z 176 MB
Feb 11, 2023
linux64.7z 191 MB
Feb 11, 2023
mac64.zip 223 MB
Feb 11, 2023
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Fallout 2 Remake 3D
Fallout 2 Remake 3D FPS Boomer Shooter RPG
Status | In development |
Author | Jonasz O. |
Genre | Role Playing, Survival |
Tags | 3D, Action-Adventure, Action RPG, construct-3, fallout, First-Person, Indie, Post-apocalyptic, Retro |
More posts
- update 2995 days ago
- update 28Aug 22, 2024
- update 27.1Aug 06, 2024
- update 27May 30, 2024
- update 26.1 PL version of intro and narration videoMay 15, 2024
- update 26 PERKSMay 14, 2024
- update 25.2May 05, 2024
- update 25.0.1 BROWSER VERSIONApr 02, 2024
- update 25Apr 01, 2024
- Support me with this project!Mar 31, 2024
Comments
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On new location when I've visited it for the 1st time there was only 1 scorpion outside, and it immediately started running away from the the location after I entered it. The re were no other enemies both outside and inside the cave.
On the second visit there were other scorpions both inside and outside. The same scorpion outise tried to escape again, but I ran towards it and it noticed me and ran towards me to attack me rather than running to the exit grid. Other scorpions outside were passive, and only hit me once if I literally stepped on them.
All scorpions inside the cave were hostile and literally swarmed me, though, much like the Golden Geckos on Random Encounters do.
There is no way to exit the cave and go back to the Forest/Entrance, though.
Also the cave feels a bit empty. Maybe add some loot? A corpse of unlucky traveller with some items, maybe, or a few chests with treasures?
Also, are corn plants supposed to grow inside the cave? Feels weird.
Will there be caves with other creatures later?
I could suggest some light sources, like burning barrels / torches, puddles of glowing goo or a fireplace inside teh cave. Would look great, but of course only if there will be human enemies (or even hiding neutrals?) inside. The pests won't like the fire (but green goo - maybe).
The current light level is fine even without additional light sources, though. All of the above is not necessary, but just will look good, imho.
I actually really like the cave. Wish I could explore The Glow from Fallout 1 in first person perspective... But since it's Fallout 2, I guess I'll have to do with... Dunno. Mariposa Military Base? Wanamingo Mine? Or, rather, Rat Caves under Klamath?
sometimes cave are empty. Also you meet one scorpion because Behavior AI was wrong because scorpions sometimes run with full speed at start so they run to edge of layout. "Also the cave feels a bit empty. Maybe add some loot? A corpse of unlucky traveller with some items, maybe, or a few chests with treasures?" yes i must figure out how place few things to loot and inside random loot. If humans will be in caves, i try add some symbolic fire. Soon i add full toxic caves to visit. Thanks for all suggestions
Just noticed a Patreon post about the cave. So it's contents are random? Cool! That's even more interesting! An element of surprise is always welcome.
yes. Now i want do more random encounters. Before i make encounters as hand made.