Update 11.5
Fallout 2 Remake 3D » Devlog
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Fallout 2 Remake 3D
Fallout 2 Remake 3D FPS Boomer Shooter RPG
Status | In development |
Author | Jonasz O. |
Genre | Role Playing, Survival |
Tags | 3D, Action-Adventure, Action RPG, construct-3, fallout, First-Person, Indie, Post-apocalyptic, Retro |
More posts
- update 2971 days ago
- update 2891 days ago
- update 27.1Aug 06, 2024
- update 27May 30, 2024
- update 26.1 PL version of intro and narration videoMay 15, 2024
- update 26 PERKSMay 14, 2024
- update 25.2May 05, 2024
- update 25.0.1 BROWSER VERSIONApr 02, 2024
- update 25Apr 01, 2024
- Support me with this project!Mar 31, 2024
Comments
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- Noticed a weird item with Construct 3 logo on the ground inside a building in front of Golden Gecko entrance.
- There is a Misplaced light cone between the Bathhouse and the house with a Wanted sign on it (the light shouuld be on teh tiop of teh light post, but instead it is above the black man in teh red shirt).
- Burning barrels have green pixels instead of holes.
After re-entering Klamath, many corn plants spawn in the air above the spitting plants and Gecko Forest enrtance area and in other areas of the town, and barrels with holes in them are changed to barrels with radiation sign instead of the hole and green goo in them (including the burning barrel, so now the fire is misaligned and starts at the middle of the barrel, overlapping the barrel, and it looks weird, as if the green goo inmside the barrel is burning.
- Loading times (both at the game startup, savegame loading and entering Klamath and other locations) became noticeable longer.
- Pipe Rifle feels useless, as it hits just 5 meters farther than 10mm SMG or pistol and has the same damage as 10mm SMG, but the clip of 1. And 10mm Pistol is better than both of them, which feels really weird. Maybe it should hit as hard as the Pistol, but farther? Or SMG and Pistol should have less Range?
- Radscorpions on Random Encounters are acting weird. Some refuse to chase the player, but attack if you come close to them. Some of them do chase and attack the player, but refuse to attack again if the player steps away from them after they've attacked the player several times.
check new version 11.6