Update 11.4
Fallout 2 Remake 3D » Devlog
-Sledge hammer bug between 30-60 percent of melle skill (easy to dodge attack)
Files
Fallout Alpha.zip Play in browser
Feb 09, 2023
mac64.zip 223 MB
Feb 09, 2023
win64.7z 176 MB
Feb 09, 2023
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Fallout 2 Remake 3D
Fallout 2 Remake 3D FPS Boomer Shooter RPG
Status | In development |
Author | Jonasz O. |
Genre | Role Playing, Survival |
Tags | 3D, Action-Adventure, Action RPG, construct-3, fallout, First-Person, Indie, Post-apocalyptic, Retro |
More posts
- update 2991 days ago
- update 28Aug 22, 2024
- update 27.1Aug 06, 2024
- update 27May 30, 2024
- update 26.1 PL version of intro and narration videoMay 15, 2024
- update 26 PERKSMay 14, 2024
- update 25.2May 05, 2024
- update 25.0.1 BROWSER VERSIONApr 02, 2024
- update 25Apr 01, 2024
- Support me with this project!Mar 31, 2024
Comments
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This build lacks window frame. Which means no way to maximize it (or make "borderless fullscreen", to have the game in full screen but also have other apps popup notifications, minimize, move or close the window). This is bad (there's also still no way to go back to Main Menu/Options screen while playing, and in the web version F5/death still reloads the browser page and makes the game load up again (which for me takes something around 5 minutes or so). I've suggested this earlier and still insist on changing the load game hotkey (original game had F6/F7 for quick save / load game and Ctrl-S / Ctrl-L for save / load menu, F10 / Ctrl-X for Main Menu, O / Esc for Options Menu.
Also I've noticed that it seems that the game saves the Game Language chosen before the New Game Start and keeps it in the Saved Games, regardles of what you choose in the Options before loading the saved game, and saves character name / age, according to chosen Language, instead of Portrait chosen before the Character Creation Process (Narg / 25 for English, Mingan / 21 for Russian, Narg / 34 for Polish) and I'm not sure if it saves the state of all the Options (like I almost never get brutal death animations, don't have blood splats on the ground from hitting enemy (saw that in some video on YT) and only have blood drops flying from hit enemies if I punch them with bare fists, despite setting the "blood" option to "maximum blood". Also not sure if there's a difference between "real time" and "semi-turn-based" combat modes and if this option's status is saved properly.